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TSC Trickery: Help Thread For Simplification & Visual Effects


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#11 11 May 2012 - 08:31 PM

Hiino Offline
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<MYB is like a <MYD that also bumps the player back.
For example, when you use <MYB0000, it will do a <MYD0000 (which makes you loo kto the left) and bumps you back. Which means it actually bumps you to the right since you're now looking to the left.

Thus, I don't think there is a way to bump the player upwards or downwards.
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#12 11 May 2012 - 08:36 PM

Randolf Offline
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Thank you! I had an idea now: maybe I should try all directions of MYB.
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#13 20 May 2012 - 01:09 AM

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Given the response Mixer got and my personal lack of success, I'm re-asking a question I asked several months ago.
How would one go about bumping the PC upward, like entering the King's Table room or Deep Space in Cave Story. The response I got last time was to use <MYBXXXX, which as I mentioned earlier amounted to no success.

Edited by Cave Story, 20 May 2012 - 01:09 AM.

I think Cave Story is quite capable of giving you mental issues. Just look at some of our fine members on the forum.


#14 20 May 2012 - 01:47 AM

Hiino Offline
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Well, I checked and the script of King's Table room contains <MYB0410 and <MYB0420. You should try to use them.
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#15 21 May 2012 - 04:22 AM

Randolf Offline
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Anyone knows what is <UNJ for? And how to make the NPC Quote appear on the normal Quote?
Cave Story mods:
Haunted House Story (0.45) NO PROGRESS
Operation Delta - Space Attack (0.2) BEING WORKED ON

Other mods:
Little Fighter NTF 4 Turbo (Demo) ON HOLD

#16 21 May 2012 - 09:12 AM

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According to Boots' updated guide, <UNJ is a check for no damage taken - I don't know over how long a period.

To my knowledge, there is no way to make entities spawn part-way between blocks. If so, the only way to move entity-Quote into position would be to have it done offscreen, by using <ANPXXXX:0050:XXXX to get him into the position you want and then using <CNP to turn him into a 0 until you're ready to use him (at which point you change him back).
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#17 21 May 2012 - 12:36 PM

Randolf Offline
I hate everything.
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: 17 Oct 2011
Location: LocationI don't exist
Posts: 525
Age: 16
 

So if you use UNJ, you can make no-damage challenges? If you can, then I will make something surprising.
Cave Story mods:
Haunted House Story (0.45) NO PROGRESS
Operation Delta - Space Attack (0.2) BEING WORKED ON

Other mods:
Little Fighter NTF 4 Turbo (Demo) ON HOLD

#18 21 May 2012 - 02:11 PM

Noxid Offline
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I thought the no damage taken thing was flag-based

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#19 22 May 2012 - 06:09 AM

DoubleThink Offline
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How can flags check for no player damage? D:
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#20 22 May 2012 - 09:51 AM

Noxid Offline
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oh right, it was other things

The ikachan generator NPC disappears if the player takes damage so you have to check for its existence with <NCJ
I use this technique in Pyramid mod.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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