06 March 2007 - 02:40 AM
Pixel gave a monochromatic touch that makes this game feel like an old-school one that reminds me of games like Star Soldier for the Gameboy (or even Arkanoid xD)
Anyways enough talking. PLAY IT NOW!
PS: Can you imagine playing this thing in a NDS port?!
06 March 2007 - 06:29 PM
|"It's dangerous to go alone!"|
07 March 2007 - 12:04 AM
"There are a thousand hacking at the branches of evil to one that is striking at the root." - Henry David Thoreau
-Sona Mi Areru Ec Sancitu?
07 March 2007 - 07:17 AM
|"Master using it, and you can have this!"|
08 March 2007 - 12:01 PM
|"Life begins and ends with Nu."|
like cave story....
if it gets as good as raiden then maybe...
26 March 2007 - 08:41 AM
04 April 2007 - 11:05 PM
|"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"|
I think the game's biggest problem is that it starts out so slow. I mean, the first level is absolutely dull, with a bunch of small fries and no real challenges. So far, my favorite is level 3 (the enemy spaceship/fortress level is always the best.) The music in level 3 is really catchy and gets you in just the right mood for some enemy busting, plus the bullet showers finally start to become a little more intense.
The only other real problem I see with the game is that dying makes it really hard to get back up to speed (a problem with all shmups that rely heavily on powerups), often ending in multiple deaths after the first, eventually causing a game over.
Goddarn this game needs faster rapid fire (Either that or those ships just home in on me!!!)
Yeah, at first you are going to be pounding on the fire button. But as soon as you get your first powerup, you can hold it for rapid fire (though there are some times when it will benefit you to tap, like when using twin (which allows you to shoot as long as there are less than two sets of bullets on screen.)) Wow, double paranthesis..
PS- Anyone noticde the Ika-chan cameo in Level 1 if you grap both powerups?
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