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Guxt Released!!!


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#1 06 March 2007 - 02:40 AM

Ghost Offline
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THAT'S RIGHT!! Pixel's new shooting game is out (at least the beta) i've already played it, and all i can say is that i can see a long future for this one.

Pixel gave a monochromatic touch that makes this game feel like an old-school one that reminds me of games like Star Soldier for the Gameboy (or even Arkanoid xD)

Anyways enough talking. PLAY IT NOW!

Guxt!

PS: Can you imagine playing this thing in a NDS port?! :D
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#2 06 March 2007 - 06:24 AM

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I already played it its great liked it kinda much.

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#3 06 March 2007 - 04:28 PM

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my my. Certainly was worth the wait. I've only played for about 2 minutes, but it was very fun.

#4 06 March 2007 - 04:41 PM

Chaddykins Offline
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I'm waiting til it's completely done to play it =X
Shameless bragging!
CaveStory Low% Speedrun

#5 06 March 2007 - 06:29 PM

LavaBall Offline
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So Pixel is still developing games,That's good,Im downloading this,I'm sure its gonna be great :D

#6 07 March 2007 - 12:04 AM

SkyeWelse Offline
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Too bad I suck at it. I keep running my ship into the enemy fighters. : ( Seems like it is off to a good start at least. I'm looking forward to playing the finished product.

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#7 07 March 2007 - 07:17 AM

CociCookie Offline
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Goddarn this game needs faster rapid fire (Either that or those ships just home in on me!!!)

#8 08 March 2007 - 12:01 PM

xristosx Offline
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i normally like these games but it doesnt seem to have a good edge especially
like cave story....
if it gets as good as raiden then maybe... :D

#9 26 March 2007 - 08:41 AM

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I've played it was fun reminded me of 1942 and heli-something on the Nintendo/Famicom.

#10 04 April 2007 - 11:05 PM

TooManyBullets Offline
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Compared to the SHMUPs I've been playing lately, Guxt at first seemed far too simple, with an outdated scoring mechanic and old-school design. However, as I got farther into the game, and It started to get quite intense, I really fell in love with it. The scoring is actually BRILLIANT, rewarding you for using your special weapons cleverly (for instance in level 2 you can kill enemies with the angle shot before they reach the top and detach from the meteors for extra points.)

I think the game's biggest problem is that it starts out so slow. I mean, the first level is absolutely dull, with a bunch of small fries and no real challenges. So far, my favorite is level 3 (the enemy spaceship/fortress level is always the best.) The music in level 3 is really catchy and gets you in just the right mood for some enemy busting, plus the bullet showers finally start to become a little more intense.

The only other real problem I see with the game is that dying makes it really hard to get back up to speed (a problem with all shmups that rely heavily on powerups), often ending in multiple deaths after the first, eventually causing a game over.

Goddarn this game needs faster rapid fire (Either that or those ships just home in on me!!!)


Yeah, at first you are going to be pounding on the fire button. But as soon as you get your first powerup, you can hold it for rapid fire (though there are some times when it will benefit you to tap, like when using twin (which allows you to shoot as long as there are less than two sets of bullets on screen.)) Wow, double paranthesis..

PS- Anyone noticde the Ika-chan cameo in Level 1 if you grap both powerups?



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