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Story of Sonic


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#1 12 March 2012 - 12:07 AM

CommanderJersey Offline
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Join Date: 08 May 2011
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Story of Sonic
(Because Sonics Story was already taken)
An adaptation of JetHawk95s "Sonics Story"

Version 0.05

My basic plan:
Take some levels from old Sonic games. Each zone will have 2 acts: one will be from the original game, and one a map of my own creation.

A few questions that I need your input on:
How should Sonic attack?
What stages should I do? (So far I have Green Hill Zone and City Escape planned.)

Screenshots:
Spoiler

Edited by CommanderJersey, 19 March 2012 - 12:58 AM.


#2 12 March 2012 - 12:14 AM

Noxid Offline
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Join Date: 28 Aug 2009
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That second screenshot looks promising
I have high hopes for this mod

Anyway don't forget chemical plant zone

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#3 12 March 2012 - 03:01 AM

CommanderJersey Offline
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Updated the OP, added two new Screenshots.
Also, my inside sources tell me that Windy Valley is going to be included tin the game.

#4 12 March 2012 - 04:25 AM

Dunc2403 Offline
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"I'm sorry Mario, but your princess is in another castle."
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...


...


I still want CS psuedo-8 bit.
Posted Image

#5 12 March 2012 - 08:23 AM

Randolf Offline
I hate everything.
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Join Date: 17 Oct 2011
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Sonic can throw rings.
Or...
I don't know.
Maybe a bazooka :)
Cave Story mods:
Haunted House Story (0.45) NO PROGRESS
Operation Delta - Space Attack (0.2) BEING WORKED ON

Other mods:
Little Fighter NTF 4 Turbo (Demo) ON HOLD

#6 12 March 2012 - 06:57 PM

HaydenStudios Offline
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Well, this would require a lot of assembly hacking in order to get it to feel like a Sonic game. Probably the easiest thing there is to do with no/minimal asm hacking would be respriting the power crystals into rings. Other than that, I hope you nkow a lot of assembly.

Also, question: Have you abandoned yet another project?

Remember this?

Will this turn out to be another one of your failed projects? >_>"


Nope!

Let's not forget Cave Story 4-bit and 8-bit!

I haven't!


Edited by HaydenStudios, 12 March 2012 - 08:22 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#7 12 March 2012 - 07:28 PM

Ollie Offline
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Join Date: 20 Oct 2010
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My basic plan:
Take some levels from old Sonic games. Each zone will have 2 acts: one will be from the original game, and one a map of my own creation.


How do you plan on making the original levels authentic? Especially when City Escape was in 3D? CS also doesn't have rounded slopes like Sonic does, so you'll have to do something there.

A few questions that I need your input on:
How should Sonic attack?
What stages should I do? (So far I have Green Hill Zone and City Escape planned.)


Classic jumping on enemies, that might be difficult.
Um, well if this mod will be completed, Hill Top Zone, Sky Sanctuary Zone and Lava Reef Zone would be awesome.

I just wanted to comment and say this mod is incredibly ambitious, I don't know if you know any ASM at all, but you'll need extensive know how of it if you want to do this, unless you're just going to make it Sonic-themed Cave Story without changing any physics or weapons.

:J

cool.png

 

How 12 can you even be

 

 


#8 12 March 2012 - 07:54 PM

CommanderJersey Offline
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Join Date: 08 May 2011
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How do you plan on making the original levels authentic? Especially when City Escape was in 3D?

I'm going to try and recreate them to the best of my ability.

CS also doesn't have rounded slopes like Sonic does, so you'll have to do something there.

For the most part, I'm going to try to do without them, but for some things (like loops) I will make scripted events.

Um, well if this mod will be completed, Hill Top Zone, Sky Sanctuary Zone and Lava Reef Zone would be awesome.

Noted. :D

I just wanted to comment and say this mod is incredibly ambitious, I don't know if you know any ASM at all, but you'll need extensive know how of it if you want to do this, unless you're just going to make it Sonic-themed Cave Story without changing any physics or weapons.

Well, I'm using JetHawks Sonic Story engine, so the physics wont be a problem.
As for weapons, I'm not yet sure what I am going to do.

Edit: OH WAIT HOLD ON before anyone says that I stole his engine, I did get his permission to use it.

Edited by CommanderJersey, 12 March 2012 - 07:59 PM.


#9 12 March 2012 - 10:52 PM

Ollie Offline
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Join Date: 20 Oct 2010
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For the most part, I'm going to try to do without them, but for some things (like loops) I will make scripted events.


Let's hope that works out then!

Noted. :D


:J

Well, I'm using JetHawks Sonic Story engine, so the physics wont be a problem.
As for weapons, I'm not yet sure what I am going to do.

Edit: OH WAIT HOLD ON before anyone says that I stole his engine, I did get his permission to use it.


Oh, ha ha, I was about to say.. But good luck then! This seems like it'll be fun, I greatly anticipate a release!

:J

cool.png

 

How 12 can you even be

 

 


#10 12 March 2012 - 11:17 PM

CommanderJersey Offline
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So... for a weapon, I guess I'm making a ring launcher?



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Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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