Jump to content


Photo
- - - - -

Curly's Past


Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.


  • Please log in to reply
126 replies to this topic

#1 01 February 2012 - 10:41 PM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
Location:
Posts: 273
 

http://www.sharebeas...om/jvxb6q8j1siy

Okay, I have something of an announcement/request to make:

I've just finished preparing a new release of Kaeso's Mod
Curly Brace's Story

It had started as something quite simple. I really enjoyed playing that mod and in the end, I felt that even in its unfinished condition, it already had told what could well be considered a complete story (revealing how Curly found the Colons and how she came to distrust other robots).
The only problem was that the way the mod abruptly ended it promised more. So I armed myself with Sue's Workshop and changed the epilogue of Year 3.
But then I felt that a certain item was missing, so I worked on including that... and then I started tweaking the dialogue here and there (I'd like to say "polished and enriched", but of course it's a matter of taste. Kaeso could love my changes or hate them. Like the Korons now called Colons, or the emphasized guilt Curly feels over the death of their father)... eventually I realized this was shaping up to be more than a minor fix.
Having played Kaeso's other mod, I also used some layouts and concepts from it to integrate ones that I found lacking in this (reasoning that the odds that this other more obscure mod may some day be continued are really slim).

Now I'm all done. I don't know if anybody has means to contact the author whom I realize hasn't been active on the board since May, but I would like to have Kaeso's approval if possible.
So if anybody here can help me there, that would be greatly appreciated.

Now, about what I've actually done.
First and foremost, I should note that I've taken the liberty of changing the title. Since Nicalis has claimed the name "Curly's Story" for their character swap mode in Cave Story ports, I decided to call this "Curly's Past".
With that said, here's a list of most of the things changed in this version.

Spoiler


Just so we're clear here: I have not made a continuation of this mod. I merely polished it and wrapped it up. There is hardly any more playtime to be found in this than in the original.

Anyway, without further ado, here is the new version of the mod.

Curly's Past

Known bugs:
None.

Possible Developments:
None from me, I'm done!


Edited by Duke Serkol, 26 February 2013 - 12:14 AM.


#2 01 February 2012 - 11:24 PM

HaydenStudios Online
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 827
Age: 16
 

Okay, I have something of an announcement/request to make:
I've just finished preparing a new release of this mod.

*Heart jumps into his throat.*

Just so we're clear here: I have not made a continuation of this mod. I merely polished it and wrapped it up.

*Huge sigh of relief.*
First off, these are generally good improvements. Second, I was planning on reviving this mod after I finish my current one and learn assembly, so I will be greatful if you stay true to not taking my idea. But I wouldn't mind if you released this version of yours even though my first release would consist a lot of changes, some like what you did, and some worse. I just hope that you're okay with me continuing this mod, and that you didn't have any future intentions of doing so.

Edited by HaydenStudios, 01 February 2012 - 11:30 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#3 02 February 2012 - 12:21 AM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
Location:
Posts: 273
 

Haha, well it's not like either of us can lay any claim of exclusivity, right? This is after all Kaeso's mod, not mine nor yours.
And the game, legally, is Pixel's (or Nicalis' I guess).

I'd just like to have Kaeso's approval before releasing this out of politeness and respect (and for the same reasons, I would not publicly release it if Kaeso told me not to).

Anyway no, I wasn't really thinking of continuing it. I'm quite happy with it being a short prequel... but if once I release this, you'd like to include some of my changes in your continuation, I would be delighted to see that.
Heck, if you like what I did and wanted to, we could even team up and work on the continuation together :)
I for one, really enjoyed your work with the fourth ending mod.

Edited by Duke Serkol, 02 February 2012 - 12:53 AM.


#4 02 February 2012 - 01:18 AM

HaydenStudios Online
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 827
Age: 16
 

Haha, well it's not like either of us can lay any claim of exclusivity, right? This is after all Kaeso's mod, not mine nor yours.
And the game, legally, is Pixel's (or Nicalis' I guess).

Indeed.

I'd just like to have Kaeso's approval before releasing this out of politeness and respect (and for the same reasons, I would not publicly release it if Kaeso told me not to).

I'm seriously doubtful that we'll be able to contact Kaeso. That user's latest activity was May 2011. So he/she will probably never know, and probably never care.

Anyway no, I wasn't really thinking of continuing it. I'm quite happy with it being a short prequel... but if once I release this, you'd like to include some of my changes in your continuation, I would be delighted to see that.

Some of your changes resembled mine, but most of the changes I've had in mind were in the same places, but more really redesigns than slight changes. But who knows?

Heck, if you like what I did and wanted to, we could even team up and work on the continuation together :)
I for one, really enjoyed your work with the fourth ending mod.

If you would be okay with most any decisions of mine in changing the mod slightly from Kaeso's original vision, but not any totally outlandish changes, and would allow a to have the final say in the decisions of storyline and script editing, then I would like that. As for my fourth ending, thank you! That was kindof a warm-up mod for me before I get into any serious modding, hehe. But it will be some time still before I will be ready to continue this mod, as I'm still cleansing my fourth ending mod of glitches, and I also want to have a fairly firm understanding of Cave Story assembly before reviving this mod.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#5 02 February 2012 - 01:35 AM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
Location:
Posts: 273
 

I'm seriously doubtful that we'll be able to contact Kaeso. That user's latest activity was May 2011. So he/she will probably never know, and probably never care.

I've seen people return from longer periods of inactivity... that and I was hoping someone here might be friends with Kaeso and know some e-mail address I could try writing to.

Some of your changes resembled mine, but most of the changes I've had in mind were in the same places, but more really redesigns than slight changes. But who knows?

We'll see then :)
(Unless Kaeso shows up to ask me not to distribute the mod, of course)

If you would be okay with most any decisions of mine in changing the mod slightly from Kaeso's original vision, but not any totally outlandish changes, and would allow a to have the final say in the decisions of storyline and script editing, then I would like that.

Final say, eh? Sure I understand how's it like to have a vision and not want it compromised.
I wish I could PM you, but sadly I'm still not allowed to do that (is there a post number I must reach first?)

As for my fourth ending, thank you! That was kindof a warm-up mod for me before I get into any serious modding, hehe. But it will be some time still before I will be ready to continue this mod, as I'm still cleansing my fourth ending mod of glitches

You should also try to come up with and provide a reason for the core to be where it is by the time you reach the Doctor.
That was the only "Uh...?" moment I experienced while playing your mod.
Good luck with your ASM learning!

#6 02 February 2012 - 01:49 AM

HaydenStudios Online
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 827
Age: 16
 

I've seen people return from longer periods of inactivity... that and I was hoping someone here might be friends with Kaeso and know some e-mail address I could try writing to.

Indeed, it is possible, and he/she said earlier on this thread that he/she would finish this mod even if it killed him/her. Shmitz's return is an example for all, and he even won the second annual kanpachis for best return.

We'll see then :)
(Unless Kaeso shows up to ask me not to distribute the mod, of course)

Of course.

Final say, eh? Sure I understand how's it like to have a vision and not want it compromised.

Thanks, I'm glad you didn't take that too harshly.

I wish I could PM you, but sadly I'm still not allowed to do that (is there a post number I must reach first?)

You must be a member for at least ten days before you can use the personal messaging system. Don't worry, you'll have access to it soon! :)


You should also try to come up with and provide a reason for the core to be where it is by the time you reach the Doctor.
That was the only "Uh...?" moment I experienced while playing your mod.

Alright, now that you're the third person who's said that to me, it's obvious I need to do something. I just thought of an idea, and will try to execute it in my next release.

Good luck with your ASM learning!

Thank you!

Edited by HaydenStudios, 02 February 2012 - 01:50 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#7 02 February 2012 - 02:01 AM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
Location:
Posts: 273
 

Shmitz's return is an example for all, and he even won the second annual kanpachis for best return.

Shmitz's back? Has he resumed working on his mod?

Thanks, I'm glad you didn't take that too harshly.

Not at all! I too have a project (a fangame, not a mod) that I could use help with but that I feel just as strongly about, so I know where you're coming from.

You must be a member for at least ten days before you can use the personal messaging system. Don't worry, you'll have access to it soon! :)

Great! Then expect to receive some soon ;)

Alright, now that you're the third person who's said that to me, it's obvious I need to do something. I just thought of an idea, and will try to execute it in my next release.

I might have some advice to PM you about that as well. It's probably a tad too ambitious though without ASM hacking skills.

#8 02 February 2012 - 02:11 AM

HaydenStudios Online
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 827
Age: 16
 

Shmitz's back? Has he resumed working on his mod?

He's kinda back. He doesn't look like he's gonna continue Jenka's Nightmare his own way, but he has interacted a bit since his initial return, and has been logging back on occasionally ever since.

I might have some advice to PM you about that as well. It's probably a tad too ambitious though without ASM hacking skills.

While I am trying to refrain from using any ASM hacks on my mod, because I'll want Andwhyisit to port it, I would still like to hear what your advice is. Also, why wait to tell me? My mod's development thread would be the perfect place to present your idea. I don't see why it would absolutely have to be via PMing that you tell me.

Edited by HaydenStudios, 02 February 2012 - 02:11 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.


#9 02 February 2012 - 02:21 AM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
Location:
Posts: 273
 

He's kinda back. He doesn't look like he's gonna continue Jenka's Nightmare his own way

Ah, I see. I'd really love to know what his vision for the story was. The whole Genesis/Oblivion thing had me completely hooked up.

While I am trying to refrain from using any ASM hacks on my mod, because I'll want Andwhyisit to port it, I would still like to hear what your advice is.

Speaking of which, I'd love to have this mod (Curly's Story/Curly's Past) working under the challenges in CS+... any idea what would need to be done for that to happen?

Also, why wait to tell me? My mod's development thread would be the perfect place to present your idea. I don't see why it would absolutely have to be via PMing that you tell me.

Because then if you decide to go for it, you can shock and awe everybody here! ;)
Have patience, I'll PM you in a day or two :debug:

#10 02 February 2012 - 02:52 AM

HaydenStudios Online
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 827
Age: 16
 

Ah, I see. I'd really love to know what his vision for the story was. The whole Genesis/Oblivion thing had me completely hooked up.

Yeah. Shmitz probably would have had a more climactic ending and final boss.

Speaking of which, I'd love to have this mod (Curly's Story/Curly's Past) working under the challenges in CS+... any idea what would need to be done for that to happen?

See this topic. If Curly Brace's Story were to be played in CS+, then there would have to be a bit of changing the base sprites in order for it to work properly. I don't THINK this mod uses any assembly hacking, so it would be compatible, I think, with CS+ if you changed the base sprites to match those used in Curly Brace's Story.


Because then if you decide to go for it, you can shock and awe everybody here! ;)
Have patience, I'll PM you in a day or two :debug:

Alright, I'll wait. Just a reminder, we're getting a bit off-topic, not that a lot of people care though...

Edited by HaydenStudios, 02 February 2012 - 02:53 AM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users