http://www.sharebeas...om/jvxb6q8j1siy
Okay, I have something of an announcement/request to make:
I've just finished preparing a new release of Kaeso's Mod
Curly Brace's Story
It had started as something quite simple. I really enjoyed playing that mod and in the end, I felt that even in its unfinished condition, it already had told what could well be considered a complete story (revealing how Curly found the Colons and how she came to distrust other robots).
The only problem was that the way the mod abruptly ended it promised more. So I armed myself with Sue's Workshop and changed the epilogue of Year 3.
But then I felt that a certain item was missing, so I worked on including that... and then I started tweaking the dialogue here and there (I'd like to say "polished and enriched", but of course it's a matter of taste. Kaeso could love my changes or hate them. Like the Korons now called Colons, or the emphasized guilt Curly feels over the death of their father)... eventually I realized this was shaping up to be more than a minor fix.
Having played Kaeso's other mod, I also used some layouts and concepts from it to integrate ones that I found lacking in this (reasoning that the odds that this other more obscure mod may some day be continued are really slim).
Now I'm all done. I don't know if anybody has means to contact the author whom I realize hasn't been active on the board since May, but I would like to have Kaeso's approval if possible.
So if anybody here can help me there, that would be greatly appreciated.
Now, about what I've actually done.
First and foremost, I should note that I've taken the liberty of changing the title. Since Nicalis has claimed the name "Curly's Story" for their character swap mode in Cave Story ports, I decided to call this "Curly's Past".
With that said, here's a list of most of the things changed in this version.
Just so we're clear here: I have not made a continuation of this mod. I merely polished it and wrapped it up. There is hardly any more playtime to be found in this than in the original.
Anyway, without further ado, here is the new version of the mod.
Curly's Past
Known bugs:
None.
Possible Developments:
None from me, I'm done!
Edited by Duke Serkol, 26 February 2013 - 12:14 AM.















