Booster's Lab - Beta, Bitches
#21
18 January 2012 - 04:58 PM
![]() | "Huzzah!" |
The words on my lips though are backwards compatibility. We all know that if you switch between sues and CE that your hack will corrupt, your PC will be formatted and your soul will be consumate by satan given flesh. So yeah i'd really hope that you can transfer a build from sues or CE to this without the mess. Though i'm sure that goes without sayign seeing as you've been using one of thsoe programs with Kings.
#22
18 January 2012 - 05:52 PM
![]() | "I'm sorry Mario, but your princess is in another castle." |
Yeah, I was thinking either the checkerboard or a Colour Picker
But not both
Make it a colour picker, with the checkerboard pickable.
#23
18 January 2012 - 08:31 PM
![]() | "Life begins and ends with Nu." |
Checkerboarded between two saturations of the same color, and we get to choose the color.
#24
23 January 2012 - 02:28 AM
![]() | "Life begins and ends with Nu." |
Huh? Polish looks fine to me...Why is polish messed up on IPBoard :[
Checkerboarded between two saturations of the same color, and we get to choose the color.
Of course, of course. I haveSounds awesome Noxid. Cave editor is really good to use, but it's quirks do take some getting used to and it has it's "moments".
The words on my lips though are backwards compatibility. We all know that if you switch between sues and CE that your hack will corrupt, your PC will be formatted and your soul will be consumate by satan given flesh. So yeah i'd really hope that you can transfer a build from sues or CE to this without the mess. Though i'm sure that goes without sayign seeing as you've been using one of thsoe programs with Kings.
5 bucks to whoever finishes this list
Edited by Noxid, 23 January 2012 - 02:29 AM.
#25
23 January 2012 - 02:39 AM
![]() | "Life begins and ends with Nu." |
#26
23 January 2012 - 02:41 AM
![]() | "Life begins and ends with Nu." |
#27
27 January 2012 - 01:34 PM
![]() | "Life begins and ends with Nu." |
Cross-platform CS editor? Yes please.

#28
28 January 2012 - 08:35 PM
![]() | "Life begins and ends with Nu." |
The tile type changer has been implemented as a popup window; changes made to tile types are applied instantly. This has caused me to realize I may need a central store for pxa information because right now they're tied per-map so changes to one map don't immediately affect another. I have some architecture setup already for decentralized image resources so I can probably just expand on that.
Loading a map with the thingy will seek for any instances of that map already open, and select that tab if it exists. Otherwise, the newly opened tab becomes the selected tab unlike before.
hovering over a tab name (the short name of a map) will give a tooltip that says the long name of the map.
Merged CE's and my own entity information file and added the ability to display entity's shortname in the box. Names won't display if the scale is too small for it to be readable. Framerects still need to be manually inputted into the list for many entities.
Seperated draw options for entity box, name and sprite.
Refractored a bunch of code because I'm a terrible programmer
and an infinity of more things to do..
e: Okay the tileset background now has a colour chooser AND does that square thingy. Such extravagant luxuries...
Edited by Noxid, 28 January 2012 - 09:27 PM.
#29
29 January 2012 - 01:38 AM
![]() | "Life begins and ends with Nu." |
Edited by andwhyisit, 29 January 2012 - 01:45 AM.

#30
29 January 2012 - 02:32 AM
![]() | "Life begins and ends with Nu." |
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