I know I've taken forever, but if we could all pitch in and get this final part completed as quickly as possible we will finally have our first complete community project and I can move on with my life
Community Project Dev Thread [DONE]
#291
15 May 2012 - 12:13 AM
![]() | "I'm sorry Mario, but your princess is in another castle." |
#292
17 May 2012 - 02:55 AM
![]() | "Life begins and ends with Nu." |
#293
17 May 2012 - 03:28 AM
![]() | "Life begins and ends with Nu." |
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#294
19 May 2012 - 03:39 PM
![]() | "Life begins and ends with Nu." |
My excuse this time: I think I have a sinus infection. This would explain why I'm constantly slightly ill and why it never goes away. Thank goodness the project didn't start while I was still at uni >_>
Regardless, I'm done now. Without further adieu, I present Take 8's master build. It includes a copy of the UDT, as well as versions of the tilesets for Void and Grit Zone that show where the relevant tiles are (just rename them, and remember to change them back afterwards). It's as close to being worth the wait as I could possibly get it, and now everyone can pitch in and contribute once more.
Things to look for/give feedback on:
-Any events that don't appear to work properly/are missing/can be abused
-Anything I left that shouldn't be there (non-functioning code is okay)
-Any inconsistent door effects/fades/<MYD's
-Comments on your own individual areas and how badly I've gutted them
-Difficulty level (as a whole it's meant to be fairly hard)
-Dialogue
-Really anything you can think of
Known errors I need help with:
-The lights on the teleporter in Grit Zone Dust Storm are offset by two pixels to the left
-Falling out of the start of the Tower of Tempest 2F causes a water splashing sound to play; I think this is because the map is so tall, and if there's no way around it I can just fill the floor in with spikes instead
-Things I need to talk to Hiino about
-Things I need to talk to andwhyisit about
-I don't really need help with this, but Map 31 "Don't Go Here" is essentially a replica of the Safe House v2 that I had to abandon because it's the map number that has Ironhead assigned to it, which results in glitchy madness that seems unavoidable
FOR THE LOVE OF BALLOS, DO NOT PRESENT THIS TO TYRONE OR MAKE ANY PERMANENT CHANGES WITHOUT TELLING ME ABOUT THEM
I'm feeling more than a little mentally drained after months of work, even if it wasn't exactly consistent, so try to keep your language reasonable even if you don't like what I've done. I ended up leaving out the individual level selection and speedrun mode, after deciding a while ago that the mod wasn't really designed for them and that it would waste even more time. Like I said, I've done my part for now, so it's up to you lot now - all of you, you don't have to have contributed before this. If you want any more information about what I've changed, please ask about it and I'll get back to you ASAP.
I'm going to bed.
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#295
19 May 2012 - 11:13 PM
Through the 30 min+ that I've played so far (up to and including Grit Zone), I am not very pleased. So far, the mod seems to be a drag to play rather than that you can select from a menu screen and have a good time. Edit: Thanks for Hiino for reminding me, but I feel that the reason why this mod tens to drag is because it has been trial-and-error type of stuff, and that's just never fun in any game.
The problem is, Take 8 is not a challenge mod but rather a full blown Cave Story replacement separated by little challenges. Now, I know that the point of this project was to produce something meaty rather than a bunch of little tiny challenges (and finally get the community to make a project together after the 8th attempt), but that's just me.
Okay it's done. I was tired when making the end so meh. Mostly note/random thoughts/etc
Edited by ShinyElectricBlueTiger, 20 May 2012 - 03:18 AM.
#296
20 May 2012 - 12:56 AM
![]() | "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD." |
But in game, the difficulty is a bit wrong. The areas in themselves aren't that hard, they're fun to play, and all, but there are no refills. At least in the first three areas.
Which means, unless you don't complete the areas perfectly without being hit, you lose your HPs forever. Which is a pretty bad, bad thing, because hey, how am I supposed to continue playing if I save the game after having completed an area with only 1 HP left? That's crazy and adds difficulty in a totally chaotic manner. It isn't user-friendly at all, and even I tried to avoid that in my total clusterfuck of an area.
Also some areas are quite obscure, like the Void (both literally and figuratively) where you can't see spikes, even with the GPS, which means the map is basically blind trial-and-error, as SEBTi said. Also the Sand Zone-like, where I... have to go through spikes (-10HP) to continue? But I saved at the beginning of the area with only 9 HP left, how am I supposed to do it? :|
Well, I think you got the point. It's great but the artificial difficulty has to be removed, so please put refills next to save points :<
Great job nevertheless DT.
#297
20 May 2012 - 02:27 AM
![]() | "Life begins and ends with Nu." |


Sacred Grounds run: 3'39"0
#298
20 May 2012 - 06:22 AM
![]() | "Life begins and ends with Nu." |
There are a reasons for every area where I didn't include terminals:But in game, the difficulty is a bit wrong. The areas in themselves aren't that hard, they're fun to play, and all, but there are no refills. At least in the first three areas.
Which means, unless you don't complete the areas perfectly without being hit, you lose your HPs forever. Which is a pretty bad, bad thing, because hey, how am I supposed to continue playing if I save the game after having completed an area with only 1 HP left? That's crazy and adds difficulty in a totally chaotic manner. It isn't user-friendly at all, and even I tried to avoid that in my total clusterfuck of an area.
It's always been like that and nobody had complained about it before :[ The difficulty is the reason I made it optional, and the only change I can think of that won't completely break the design is to make the regular tiles visible so that the player has to only find where the spikes are. Alternately, you could go yell at Dunc about itAlso some areas are quite obscure, like the Void (both literally and figuratively) where you can't see spikes, even with the GPS, which means the map is basically blind trial-and-error, as SEBTi said.
GRINDAlso the Sand Zone-like, where I... have to go through spikes (-10HP) to continue? But I saved at the beginning of the area with only 9 HP left, how am I supposed to do it? :|
...That was a bit of an oversight. I guess putting a terminal there wouldn't be too bad really, seeing as it's still fairly early in the mod. The difficulty of getting the 21 life might be enough punishment on its own.
Answers @ SEBTi in order:
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#299
20 May 2012 - 10:53 AM
Okay, I can admit, but I did not get any life capsules in the rest area. In fact, I almost thought that you had to go through most of the game with only 3 health
You know what I'm going to continue this on an actual computer because typing on an iPod is shitty and not fun. I could also give you what I meant by the "black part of the bed" (which is not the fading out)
#300
20 May 2012 - 11:16 AM
![]() | "Life begins and ends with Nu." |
I meant I would put sparkles on the first statue and only the first statueActually, in lunarsould's mod, what if the player actually does not encounter the one on the bottom first? Then they're stuck in the top having absoluely no idea, so I feel that the sparkles are necessary in that area.
I think I'll wait and see if anyone else has a problem with this first .-. I also don't know how to access Itoh's right-facing sprite so what I can do with him is a bit limited. Probably a basic system message would be best.Okay, I can admit, but I did not get any life capsules in the rest area. In fact, I almost thought that you had to go through most of the game with only 3 health
etc.
Please doYou know what I'm going to continue this on an actual computer because typing on an iPod is shitty and not fun. I could also give you what I meant by the "black part of the bed" (which is not the fading out)
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