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Etheria


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#31 17 August 2011 - 12:21 AM

HyMyNameIsMatt Offline
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Join Date: 09 Aug 2010
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I think that I haven't tried enough of these new mods, so I'll start with this one.

Spoiler


I'd have to disagree with you completely, Matt. In many mods, the maps are somewhat complicated. There are decorations and such.
In fact, too many tiles of different variety, if not used properly, create a haphazard map. However, when put together correctly, they can be very effective.
Anyway - part of what makes this mod nice is that the maps are indeed so simple. There is a good feeling that comes out of clean and crisp map design,
and Etheria certainly has that.


Well it's just my opinion that more tiles, "tile 40" would have improved the look of the mod. I love playing it, but that's just a thing that bothers me. If you think mods without them look more crisp that's fine with me.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#32 17 August 2011 - 07:12 AM

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I've played it and I like it! Nice work. With the sun if you are using paint you may want to use the brush tool rather than the pencil tool because it automatically does softer edges. With the sniper rifle because it shoots so fast sometimes it can shoot through walls. It's nothing major but I just thought that I would let you know. Also chie and chaco have transparent eyes. Have you set there eyes to black? Other than that it's freaking awesome!


Thanks for the input! The sniper rifle will most likely be changed in the future, yes. Once more assembly hacking gets going, I'll totally change what the first weapon is, most likely.

I think that I haven't tried enough of these new mods, so I'll start with this one.

Spoiler


I'd have to disagree with you completely, Matt. In many mods, the maps are somewhat complicated. There are decorations and such.
In fact, too many tiles of different variety, if not used properly, create a haphazard map. However, when put together correctly, they can be very effective.
Anyway - part of what makes this mod nice is that the maps are indeed so simple. There is a good feeling that comes out of clean and crisp map design,
and Etheria certainly has that.


Thanks for the response, CL. I will change the OrgView text once I implement all the music that I want to into it. :) As for the sniper, I will most likely be changing it in the future, as I stated above. The sound effect is a good idea; I'll be sure to put that in. The collapsed look is something I'll put in once I get art I'm satisfied with. xD (I hate my own art.) As for the doors, it's just a matter of the tileset, sadly enough. The tileset that I so wanted only had doors that are actually made of two spots. Because of this, I made two events in each spot that do the same thing, but if you are right smack dab in between them, it doesn't work. :( I will probably have to change the tiles later on.

The maps... I will probably spice them up later on, but my main focus is on the storyline. The biggest thing I want to accomplish here is to tell a tale that really sets itself apart from others. To aid in this goal, I will refrain from making the game too hard. I want it fairly simple so that the players won't have to, more or less, get frustrated over the battles, but rather, enjoy the story that they are progressing through. I might make a bonus level similar to Hell though, to satisfy those who yearn for a challenge. o:

Okay, game play wise this mod isn't all that bad, but visually it bugs me. You seem to only use the bare neccesityies when building your maps, without much decor or non solid tiles other than those that go with the rocks. It's one thing I see in aloy of mods that REALLY bugs me. Now, then, the map design does still need a bit more touching up to keep things interesting, but I still had a fun time playing this. Keep on truckin!


Well it's just my opinion that more tiles, "tile 40" would have improved the look of the mod. I love playing it, but that's just a thing that bothers me. If you think mods without them look more crisp that's fine with me.


Now to address you, Matt. Thank you very much for speaking your opinion. I absolutely agree with you. The end result of this game, at least what I plan, will feature a rich, unpredictable environment. The graphics, in every aspect, will have a lot of time devoted to them, because I really want the players to get that sense that they are traversing in a completely different world, apart from Cave Story. The only reason I haven't started to do so yet is because I'm waiting on my artist. :mrgreen: I am a perfectionist, and I hate almost everything that I try to draw. I just don't have the ability to accomplish what I want to be done for this mod, and I am more than impressed with my friend's abilities, so it works out well. Ultimately, I hope to satisfy all of your graphical needs, and then some. :p

EDIT: v0.1.8.1 out! Glitch fixes by LunarSoul! :D
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