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Cave Story NewGame+ v0.1


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#11 08 July 2011 - 05:10 AM

GIRakaCHEEZER Online
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Well, the trick would be how would you get to Ballos? Unless I create a new path to hell, you would need the booster 2.0 to survive the spike room. And you'd need to make it up to the Balcony, which is at the end of the game already... I could make it so you could blow out the floor early, and maybe bump into Curly before she is all banged up.

The Doctor would be alive still, and the place would not be crumbling... I wonder if Hell should be more peaceful then? Or are the wrathful angels always bouncing around... *amusing thought*
It certainly would be ... interesting if the Doctor and Ballos were to cross paths ...
I wonder if the seal room is even unsealed at that point in time?
Hmm....

... okay I don't see a Ballos battle happening any earlier than that UNLESS.

I pull a Chrono Trigger. Like how you can fight Lavos earlier than you should be able to. Maybe Ballos' magic will be at FULL STRENGTH if you fight him earlier.

I dunno how I can put it in plot though, at least in Chrono Trigger it makes sense if you are suicidal enough to want to go to the END DAY early. But, how do you get through Spike hell before getting Booster 2.0?
I guess I could make a hidden passage, like the one that Curly maybe uses...


Just put in a magical time traveling bucket.

Or add a slot to the teleporter or something. No need to add a tunnel or whatever.
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#12 08 July 2011 - 05:18 AM

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Just put in a magical time traveling bucket.

Or add a slot to the teleporter or something. No need to add a tunnel or whatever.


The mod is *supposed* to be serious, although I did add some pretty random things... [it's just version 0.1...]

But, I DO like that idea.

Remember that teleporter that says...

Destination is Unknown...
Do you really wish to go? (YES/NO)

Maybe now it could have a really good use... lol
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Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#13 08 July 2011 - 05:19 AM

GIRakaCHEEZER Online
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The mod is *supposed* to be serious, although I did add some pretty random things... [it's just version 0.1...]

But, I DO like that idea.

Remember that teleporter that says...

Destination is Unknown...
Do you really wish to go? (YES/NO)

Maybe now it could have a really good use... lol


But you should put it in Arthur's house.

So that way you can get there early, and Arthur's house is practically the game's hub anyways.
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#14 08 July 2011 - 05:37 AM

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But you should put it in Arthur's house.

So that way you can get there early, and Arthur's house is practically the game's hub anyways.


Cater to the players of the mod and future fans?! Nonsense!

Actually you can access the Unknown Destination teleporter the moment you defeat Igor... [yeah if you go up that way...]

Sure it's not convenient, but if you are able to get the "Teleporter Room key..." Then you could link Arthur's House to the Plantation.
Then you can pretty much go any time.
(although maybe eventually I will change my mind, and just have all the places open at the beginning or something)

Maybe I could start a hell/hard mod next as practice... [to get experience with hacking]

Anyways, here's a playthrough youtube video of the current mod's "good route" :

Notable times : Goto the youtube page for links to all the times, instead of manually finding them
Spoiler

And here's the "Bad Route"

Notable times : Goto the youtube page for links to all the times, instead of manually finding them

Spoiler

Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow

#15 08 July 2011 - 01:13 PM

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I Have an idea. How about we make the fireplace in the assembly hall the passage to hell early in the game as in:

If you try to get the bubbler was it and insist rather than dying you are warped to Hell. Or we can make that happen after grasstown if the player uses the jellyfish juice and gets the bubbler then if the fireplace is examined you are asked if you want to inspect it. If you do you are warped to hell.

edit: I found a glitch i think. I was playing the mod in THE assembly hall and i was going to the left to exit. But a program of mine went fullscreen and when i closed it since the mod wasnt highlighted quote just constantly went to the right and somehow got stuck between a pot and the wall.
I'm a beta tester who spends almost all my time on the PC, so I can answer requests very quickly. As for my beta testing skills, I like to say I exaggerate it but it still pays off.


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#16 08 July 2011 - 05:59 PM

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It's a great idea! Looks very cool - I am going to play it soon :D
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#17 09 July 2011 - 01:43 AM

Lace Offline
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I endorse GIR's Idea.
It would be interesting knowing, say, that you could beat the game within five minutes from the start. That way, the parts of the game would be optional. You go to whatever places in order to get equipment or story, but for no other reason.

I'd say just have all slots of the teleporter unlocked to start the game, and then you'd just need to work out some scripting kinks.
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#18 09 July 2011 - 02:44 PM

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Jenka needs Jellyfish Juice in order to make the life pots. If you use it, just go get more juice and make another one. perhaps you shouldn't go too far ahead though. Going to Plantation early means shit tons of flag changes for the rest of the game. And new dialog. Then you'd have to make changes for if you go one another place or two first, then you'll need to build one around that. So, go slow. Cause other_wise you'll end up covering EVERY scenario.

Yes.

 

Spoiler


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#19 11 July 2011 - 08:22 PM

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Um... Chosen One? Yeah that'll work. : P
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*raises an eyebrow*

Remember, Chrono Trigger was not a platformer. Rules on what you can do, can't do, what's feasible and what's not, change when the game becomes a platformer.

#20 12 July 2011 - 11:50 PM

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Spoiler

I don't see how being a rpg or being a platformer has much to do with the feasiblity of fighting the last boss early. I remember beating Lavos before I was supposed to, and getting the debug secret area.
I don't see why you couldn't fight Ballos early if people are suicidal enough to do 3 hp runs...

Same concept, different gameplay.


As for news unrelated... I'm currently enjoying a vacation and b-day~!
Livestream Status : Currently nothing.

Cloud Story, a Cave Story prequel mod...~ Status unknown
Unnamed Cave Story Mod, an adventure game...~ Status very slow



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