Jenka's Nightmare Revived - Finished
Started by MagicDoors, Jan 14 2011 01:14 PM
1217 replies to this topic
#1052
28 March 2012 - 12:09 PM
I've found the Curly Mask, actually. You'll need the map system to find it though.
On the matter of continuing the mod, I'd say yes. This mod is good, way too good to be left like this. If you can't manage by yourself you can ask other people to help you since many people seem to be eager to help. I was under the impression that Brotherhood was a continuation or a complete remake of JNR but if it will mostly be improvements you should just put them in JNR. This thread is over a year old and has over 1000 posts. That alone is enough of an indication that your project of dusting off Shmitz' masterpiece is worth the effort.
As for the assembly, it really isn't that hard to learn. Reading the code of Cave Story and figuring out what everything does is harder, even with the great Assembly Compendium to help you. But even with Assembly the advice is always: Look how Pixel did it.
Another thing about the walkthrough: if you want to rewrite it I'll gladly help you with it. I've finished the mod twice and although the walkthrough covers everything important such as the secrets and most of the game, but it lacks in a lot of details that people who need to read a walkthrough will need. A nice and complete walkthrough will add to the completeness of the mod, especially so since the mod is quite hard and complex.
So, to summarize this all, I think you should continue this mod because it is simply too good to abandon!
Spoiler
On the matter of continuing the mod, I'd say yes. This mod is good, way too good to be left like this. If you can't manage by yourself you can ask other people to help you since many people seem to be eager to help. I was under the impression that Brotherhood was a continuation or a complete remake of JNR but if it will mostly be improvements you should just put them in JNR. This thread is over a year old and has over 1000 posts. That alone is enough of an indication that your project of dusting off Shmitz' masterpiece is worth the effort.
As for the assembly, it really isn't that hard to learn. Reading the code of Cave Story and figuring out what everything does is harder, even with the great Assembly Compendium to help you. But even with Assembly the advice is always: Look how Pixel did it.
Another thing about the walkthrough: if you want to rewrite it I'll gladly help you with it. I've finished the mod twice and although the walkthrough covers everything important such as the secrets and most of the game, but it lacks in a lot of details that people who need to read a walkthrough will need. A nice and complete walkthrough will add to the completeness of the mod, especially so since the mod is quite hard and complex.
So, to summarize this all, I think you should continue this mod because it is simply too good to abandon!
Edited by sjasogun1, 28 March 2012 - 12:14 PM.
Veni, Vidi, Cecidi (I came, I saw, I died)
Spoiler
#1053
28 March 2012 - 01:46 PM
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I need to draw better
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Join Date: 13 Jan 2011
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Hey, thanks, I appreciate it. Maybe we can share emails or something for the guide.
Also I do know assembly, at least a little bit. It would be way too difficult for me to make or even change a boss, so that's probably not going to happen. I already have a plan for the ending anyway.
Also I do know assembly, at least a little bit. It would be way too difficult for me to make or even change a boss, so that's probably not going to happen. I already have a plan for the ending anyway.



Sacred Grounds run: 3'39"0
#1054
28 March 2012 - 02:53 PM
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Pretty much the closest I can get to being understood 100%
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Spoiler

I'd be really great at procrastinating if I ever got around to it.
#1056
28 March 2012 - 03:22 PM
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EDIT: 175th post! I now have the Ultimate Sword of Extraordinary Magnitude!
Edited by HaydenStudios, 28 March 2012 - 03:24 PM.
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I'd be really great at procrastinating if I ever got around to it.
#1057
28 March 2012 - 03:28 PM
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I need to draw better
![]() | "Life begins and ends with Nu." |
Join Date: 13 Jan 2011
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LocationPROGRESS is Magic
Posts: 2,391
Age: 9
Gimme a sec, I'll fix it for you.
EDIT: Actually I see the problem. You have to do it before the red tower or it won't work.
EDIT: Actually I see the problem. You have to do it before the red tower or it won't work.
Edited by MagicDoors, 28 March 2012 - 03:45 PM.



Sacred Grounds run: 3'39"0
#1058
28 March 2012 - 04:09 PM
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Pretty much the closest I can get to being understood 100%
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Join Date: 31 Dec 2011
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Age: 16
Oh, well that would explain it. Is that on purpose, or is that a glitch?
Spoiler

I'd be really great at procrastinating if I ever got around to it.
#1060
29 March 2012 - 08:02 PM
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I'm really enjoying this mod. The story is very interesting to me, and the levels are challenging. (In a good way.)
You did a fine job reviving this mod.
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You did a fine job reviving this mod.
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Oh dat labyrinth hates me
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Edited by FlyingCritter30, 29 March 2012 - 11:46 PM.
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