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Jenka's Nightmare Revived - Finished


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#1011 03 February 2012 - 06:33 PM

gabbalis Offline
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"Wahoo! Upgrade!"
Join Date: 05 Apr 2011
Location: LocationThe Nether Void
Posts: 54
 

Lets see... I couldve sworn... oh yes. here it is, post 975.

just go visit Misery. that will explain it


I like my coffee the way I like my soul...Stained with the blood of the innocent. - A very Evil person

#1012 04 February 2012 - 12:01 PM

Radiant Offline
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Join Date: 03 Feb 2012
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Okay, that worked, and I'm finished now. I must say, for a mod that started out so excellent, I find the ending rather disappointing. The last few boss fights are no particular threat but take too long because they have way too many HP. Then nothing about the whole Jenka/Genesis/Oblivion thing is explained, just another monster warps in, you kill him and the game ends. And then there's weird stuff like where Quote dies, but robot afterlife is actually a bedroom you could just walk into earlier, and the guardian of the afterlife is King, who lets both you and Curly out if they ask nicely. It really feels like a rush job.

Oh well, we can't all be Pixel I suppose. And the first 75% of this mod is really good.

#1013 04 February 2012 - 02:28 PM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
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I didn't like the ending at all either.
I was gonna keep this from you guys a little longer, but fine.
I'm planning to create a huge overhaul of changes to JNR, including new story, a better ending, and other things as well. If anyone wants to suggest changes to the game (changes to Shmitz' part, I already know that I'm changing all of my stuff), you can PM me or say it here I guess.

Oh just remember I still have to finish misery story first.

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Sacred Grounds run: 3'39"0


#1014 04 February 2012 - 03:07 PM

Duke Serkol Offline
Been here way too long...
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 26 Jan 2012
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Oh good, so there's plenty of time. Expect to hear from me as soon as I can use PMs.

#1015 04 February 2012 - 09:10 PM

HaydenStudios Offline
Pretty much the closest I can get to being understood 100%
Bobomb says: "I need a hug!"
Join Date: 31 Dec 2011
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Ah, I am very glad that you are going to have a different ending. I found that very anticlimactic. So yeah. I guess I'll give this mod a full review when you've made your changes.
Spoiler

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I'd be really great at procrastinating if I ever got around to it.


#1016 18 February 2012 - 07:07 PM

connor135246 Offline
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Join Date: 17 Feb 2012
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Has ANYONE gotten the controller and lived? also, what does it do?
there needs to be more places to refill your machine gun ammo. if you land on the spikes to refill too often, you level down and can't fly anymore

also, the turbocharger, which is supposed is supposed to make the machine gun ammo refill faster, doesn't work. but that might be because it's also a piece of the puzzle

also, I can't seem to find the ikachan lab  

EDIT(S): nevermind

woo-hoo! nemesis-x!
BTW, what's an ikachan?

Glitch found! in Genesis

when you walk a bit in, it says "your nemesis-x was stolen" and then it says it again. and again. and again. and again etc.

Edited by connor135246, 19 February 2012 - 12:58 PM.


#1017 24 February 2012 - 01:11 PM

Shane Offline
So many people D:
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: 12 Feb 2012
Location: LocationIn pain
Posts: 306
Age: 17
 

Has ANYONE gotten the controller and lived? also, what does it do? there needs to be more places to refill your machine gun ammo. if you land on the spikes to refill too often, you level down and can't fly anymore also, the turbocharger, which is supposed is supposed to make the machine gun ammo refill faster, doesn't work. but that might be because it's also a piece of the puzzle also, I can't seem to find the ikachan lab EDIT(S): nevermind woo-hoo! nemesis-x! BTW, what's an ikachan? Glitch found! in Genesis when you walk a bit in, it says "your nemesis-x was stolen" and then it says it again. and again. and again. and again etc.

I found that glitch too. Whether it was before this mod was revived, I can't remember. Ikachan are those squid-thingies that appear when you beat Ironhead without taking a single hit, which also gives you an useless reward other than proving that you're able to beat the mechanical fish without taking damage. As for where this Ikachan lab is, I don't have a clue; although apparently it doesn't matter.

I didn't like the ending at all either. I was gonna keep this from you guys a little longer, but fine. I'm planning to create a huge overhaul of changes to JNR, including new story, a better ending, and other things as well. If anyone wants to suggest changes to the game (changes to Shmitz' part, I already know that I'm changing all of my stuff), you can PM me or say it here I guess. Oh just remember I still have to finish misery story first.

Wow, a new story? Awesome! Uhm, I don't know exactly what this Shmitz person did, but I can suggest things that may have been done. And I have a few:
(1) The moving blocks are a little hard to avoid, I dunno if Shmitz made it like that. Just saying.
(2) The puppy puzzle in the Sand Zone is also kinda weird and hard. Maybe placing some sort of clue could help, I dunno.
(3) Nemesis-X glitch.
(4) The Outer Wall area has super-powered Night Spirits (last I checked, though, they were Deconstructors). It's almost impossible to beat them with the equipment one has by the time one reaches it, and so is the Egg Corridor (very hard! Barely made it through). The Outer Wall area is passable, provided one can retreat downwards and go back up again. Or simply go as fast as possible to reach what used to be the Plantation.
If both of the above weren't changes to Shmitz' part, then ignore 'em.
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
...
If I do anything stupid, sorry in advance!

#1018 24 February 2012 - 03:16 PM

Dunc2403 Offline
.
"I'm sorry Mario, but your princess is in another castle."
Join Date: 18 Oct 2011
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Age: 13
 

(2) The puppy puzzle in the Sand Zone is also kinda weird and hard. Maybe placing some sort of clue could help, I dunno.

You mean like, everything all the Cthulus say? Or when Misery tells you the secret of the puzzle?
Or maybe being blatantly told is too difficult.
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#1019 24 February 2012 - 03:33 PM

Shane Offline
So many people D:
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: 12 Feb 2012
Location: LocationIn pain
Posts: 306
Age: 17
 

Well, the fact that everything is totally random. It confuses me so much that I accidentally double-pressed ESC, quitting it AND I forgot to save due to the confusion, so I had to restart from the Start Cave. How on Earth does confusion do that much chaos?
I broke my left arm on 17 May 2013 by falling off a ladder. Why couldn't it have happened due to a Cthulhu? Or why could it not have happened at all?
...
If I do anything stupid, sorry in advance!

#1020 24 February 2012 - 03:38 PM

Dunc2403 Offline
.
"I'm sorry Mario, but your princess is in another castle."
Join Date: 18 Oct 2011
Location:
Posts: 1,184
Age: 13
 

But it's not random at all.
I haven't played this mod past Genesis Earth (why did you have to take my bubbler[whyyyyy]) but the only thing I think Dhmitz didn't do very well was the "A good dog does not bark, but merely wags his tail," part. It made me think that you were only supposed to feed the ones that wagged their tails, which isn't true.
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