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GalGen Tech Demo/Prototype Game: Alpha Test


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33 replies to this topic

#11 31 October 2010 - 06:13 PM

WoodenRat Offline
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Why didn't you eat lol?

And WoodenRat never liked you in the first place


#12 31 October 2010 - 06:17 PM

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Yeah, don't starve yourself... :)
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#13 31 October 2010 - 07:32 PM

sexplosive Offline
i bleed it out digging deeper just to throw it away
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have a hearty meal, then we'll talk about what we'd like to see in your project

#14 31 October 2010 - 10:48 PM

Schilcote Offline
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Jeez, stop being so sympathetic ;).

Anyway, I've eaten now.

#15 01 November 2010 - 12:23 AM

xristosx Offline
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Nothing wrong with it really.


Alrighty then, Sorry OP.

#16 06 November 2010 - 02:33 PM

Schilcote Offline
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Split off GalGen Tech Demo and the actual game today. It's at a stage where really is a game now instead of a tech demo, although you can't actually play it quite yet.

We're going to need a name.

EDIT:

http://www.filedropp...om/galgentrader

It's actually playable now. Fly around, interact with planets. It's not very much fun quite yet, but it's a game.

TODO:

Make raw materials (ore,food,metal) cost more on high TLevel planets
Make the ship eat up fuel
Allow player to upgrade ship
Make passage of time actually do something

#17 13 November 2010 - 04:33 PM

Schilcote Offline
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New version! Yaaaay! Same link.

Ore Metal and Food now cost less on low-TLevel planets, and you can upgrade your cargo bay (and your ship speed, but that's buggy and doesn't do anything yet anyway).

EDIT:

Also going to get more permanent hosting.

"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates

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#18 16 November 2010 - 12:49 PM

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Here's a question for y'all. I'm about to implement the away team system, where you can beam down to/land on a planet and screw around and get your blueshirts shot at and your redshirts shot.

Two things:

Which would be better, a graphical top-down or isometric system, or a text based system like we have now? Like in X-COM UFO Defense. Perhaps a combination of both, isometric in battle and text outside of it? It'd take a lot more work to use the isometric system, but it'd also look cooler. I'd also need someone to do the spritework, since I can't sprite worth crap.

Should away team events be in a scripted language or hard-coded? If it were scripted you could mod in your own events, but again it's harder to code (though I'm reasonably certain it's within my ability, and I'm not so sure about the isometric bit).

Or should I work on a different thing altogether? Fuel costs and all that?

EDIT:

Also, TRIPLE POST COMBO: 25000 POINTS

"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates

GalGen Trader

#19 16 November 2010 - 09:49 PM

Noxid Offline
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I don't like triple posts ]:

Anyway, graphics is generally preferred to text-based in my opinion, it's not called a video game for nothing. I think perhaps a near-topdown view (like LttP) is a good format, since I always find that with diagonal motion and arrow keys there's always a bit of intuitiv-ity loss. On second thought, I don't want to make it sound like that's my only gripe with iso. I think it's shitty overall.

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#20 20 November 2010 - 02:14 PM

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Erectin' a new version!
*bash bash bash*
*awesome music*

New version has music, courtesy of KeygenJukebox.com. You can also generate train and fire crew members, but you still can't do anything with them.

"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates

GalGen Trader



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