GalGen Tech Demo/Prototype Game: Alpha Test
#11
31 October 2010 - 06:13 PM
![]() | "What is a man!? A miserable pile of secrets! But enough talk, have at you!" |
And WoodenRat never liked you in the first place
#12
31 October 2010 - 06:17 PM
![]() | "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!" |
#13
31 October 2010 - 07:32 PM
![]() | "In Soviet Russia, graves keep YOU!" |
#14
31 October 2010 - 10:48 PM
![]() | "Fly, Fly, Fly!" |
Anyway, I've eaten now.
#15
01 November 2010 - 12:23 AM
![]() | "Life begins and ends with Nu." |
Nothing wrong with it really.
Alrighty then, Sorry OP.
#16
06 November 2010 - 02:33 PM
![]() | "Fly, Fly, Fly!" |
We're going to need a name.
EDIT:
http://www.filedropp...om/galgentrader
It's actually playable now. Fly around, interact with planets. It's not very much fun quite yet, but it's a game.
TODO:
Make raw materials (ore,food,metal) cost more on high TLevel planets
Make the ship eat up fuel
Allow player to upgrade ship
Make passage of time actually do something
#17
13 November 2010 - 04:33 PM
![]() | "Fly, Fly, Fly!" |
Ore Metal and Food now cost less on low-TLevel planets, and you can upgrade your cargo bay (and your ship speed, but that's buggy and doesn't do anything yet anyway).
EDIT:
Also going to get more permanent hosting.
GalGen Trader"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates
#18
16 November 2010 - 12:49 PM
![]() | "Fly, Fly, Fly!" |
Two things:
Which would be better, a graphical top-down or isometric system, or a text based system like we have now? Like in X-COM UFO Defense. Perhaps a combination of both, isometric in battle and text outside of it? It'd take a lot more work to use the isometric system, but it'd also look cooler. I'd also need someone to do the spritework, since I can't sprite worth crap.
Should away team events be in a scripted language or hard-coded? If it were scripted you could mod in your own events, but again it's harder to code (though I'm reasonably certain it's within my ability, and I'm not so sure about the isometric bit).
Or should I work on a different thing altogether? Fuel costs and all that?
EDIT:
Also, TRIPLE POST COMBO: 25000 POINTS
GalGen Trader"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates
#19
16 November 2010 - 09:49 PM
![]() | "Life begins and ends with Nu." |
Anyway, graphics is generally preferred to text-based in my opinion, it's not called a video game for nothing. I think perhaps a near-topdown view (like LttP) is a good format, since I always find that with diagonal motion and arrow keys there's always a bit of intuitiv-ity loss. On second thought, I don't want to make it sound like that's my only gripe with iso. I think it's shitty overall.
#20
20 November 2010 - 02:14 PM
![]() | "Fly, Fly, Fly!" |
*bash bash bash*
*awesome music*
New version has music, courtesy of KeygenJukebox.com. You can also generate train and fire crew members, but you still can't do anything with them.
GalGen Trader"Misanthropy develops when without art one puts complete trust in somebody thinking the man absolutely true and sound and reliable and then a little later discovers him to be bad and unreliable...and when it happens to someone often...he ends up...hating everyone."
-Socrates
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