When I first read the post saying to get it, it said to make a backup of the EXE before saving your changes.
But, regardless wheter there is a backup or not, if I do File>Save, it renames the EXE, EXE_original, and makes a new EXE with all the changes.
Was that post made before ResHacker was updated to include this, or did the poster just neglect to say that it did that?
Did anybody else notice this about Resource Hacker?
Started by adark, Sep 05 2010 04:00 AM
- Please log in to reply
3 replies to this topic
#1
05 September 2010 - 04:00 AM
Offline
Senior Member
![]() | "Master using it, and you can have this!" |
Join Date: 20 Oct 2009
Location:
Posts: 80
#2
05 September 2010 - 04:15 AM
Offline
a2_a2
![]() | "Life begins and ends with Nu." |
Join Date: 28 Aug 2009
Location:
LocationOu
Posts: 3,864
#3
05 September 2010 - 04:19 AM
Offline
Senior Member
![]() | "Master using it, and you can have this!" |
Join Date: 20 Oct 2009
Location:
Posts: 80
(S)He could have at least pointed it out. :/
#4
05 September 2010 - 04:38 PM
Offline
Not anymore
![]() | "Run, rabbit run. Dig that hole, forget the sun." |
Join Date: 28 Jan 2010
Location:
LocationInternet
Posts: 1,374
Age: 20
When I first read the post saying to get it, it said to make a backup of the EXE before saving your changes.
The reason people say this is because it's much easier to ruin a mod than to make one. If you only have 1 copy and you mess it up, you'd have to start all over. However, if you have backups, then you only lose a little work. So, people will tell you to do this regardless of what kind of modding tool you're using, even if that tool has features for "backup" already.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


















