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Andwhy's mod porting thread


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#71 03 March 2012 - 12:32 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
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Hello there. I would like to make a porting request. Would you please port my first mod, Cave Story with a Fourth Ending? It uses no assembly hacks. If you need a list of stuff that I changed, let me know. Thanks.
EDIT: Hang on a second, maybe I'm not ready. I've encountered some more glitches, so I'm gonna fix those before I give the OK to port this.

Edited by HaydenStudios, 03 March 2012 - 06:25 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#72 19 March 2012 - 12:44 PM

andwhyisit Offline
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JN Revived is now ported to both PSP and Mac btw.

Posted Image

Spoiler

 


#73 19 March 2012 - 01:19 PM

Ambient_Malice Offline
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La, la, la, la!

#74 21 March 2012 - 03:08 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 878
Age: 16
 

Ok Andwhy. I am now ready to have you port my mod, Cave Story with a Fourth Ending. Thanks. This time, for real.
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#75 30 March 2012 - 05:37 AM

andwhyisit Offline
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Age: 27
 

Cave Story with a Fourth Ending is up.

Posted Image

Spoiler

 


#76 30 March 2012 - 02:31 PM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 878
Age: 16
 

Thank you very much for porting that. But I don't think anyone should download the ports for my mod JUST yet. Cause he told me through PM that he did something that might screw up a certain part, so I want to get that working before anyone downloads it.

Oh hey, I just talked with Andwhy, and it turns out that there actually aren't any of the glitches I thought you'd encounter. So nevermind what I said about potential glitches, feel free to download it. You truly are a generous person to take all of the time to port these mods. Thank you!

Edited by HaydenStudios, 30 March 2012 - 04:36 PM.

Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#77 23 April 2012 - 03:53 AM

Mosaic Offline
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
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Hi, I hope this isn't too much of a bump on this thread, and this thread seems like the best place to put this post (it's about glitches in the port, not technical issues with the original JNR or vanilla CS). I've run into some problems with the mac port of JNR. First off, the title screen text is cut off (maybe this is the same problem with text getting cut off in text boxes because of issues with the default fonts in OSX? As I understand it, there's not much that can be done about that, but in case this title screen issue is not the same problem I figured that I would mention it):

Spoiler


Next, in Gen:light, after I finish the first map and go to the second one I hit this glitch:

Spoiler


Curiously, I had already played through this part of the game before and never ran into trouble here. I ran into a similar glitch when I was in the waterway (I forget exactly which maps they were), but I was able to still move through the mass of glitchy tiles to the point where I could advance through the game. Here, I'm blocked in completely.

I also encountered a glitch just like this a while back when I was playing through The Wrath of Revorshkenahl mac port (how's that for a throwback, eh?) at the part with the
Hidden text highlight to view:
colored block puzzle,

but I could reset the game and it would usually right itself after one or two tries. When I reset JNR, the application usually crashes when it tries to load the glitchy Gen:light map a second time.

I have looked through the JNR forum and it doesn't look like this glitch occurred in the original PC app, so is this a problem in the port itself? Or might it just be a problem on my machine?

EDIT: Also, a HUGE thank you to Andwhy for making all these ports in the first place! They make it much easier for us Mac users to enjoy these mods, and that's a wonderful and terrible thing. Wonderful because mods are fun like a barrel of monkeys, terrible because they keep me from doing other things that I am supposed to be doing. Thanks! :)

Edited by Mosaic, 23 April 2012 - 04:49 AM.


#78 14 May 2012 - 06:02 AM

Ambient_Malice Offline
Regular Member
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Join Date: 07 Dec 2011
Location: LocationAustralia. In Bob Katter's secret techno-dungeon.
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For some reason, Jenka's Nightmare Revived crashes on PSP when transitioning between "Genesis: Water" and "Genesis: Water B" I get black screen, followed by a reboot.

I'm tinkering with the scripts, looking for reason, but I thought you should know.

#79 29 May 2012 - 02:47 AM

HaydenStudios Offline
I WANNA BE THE GUY!
"Deaths: 4000"
Join Date: 31 Dec 2011
Location: LocationUnited States
Posts: 878
Age: 16
 

Someone just posted on the thread of my second mod, Cave Story 2, saying that there was some glitch with the PSP version.

I downloaded the PSP version and put it on my PSP and when I tried to open it it said "the game cannot be started. the data is corrupt." what do I do about this?

Apparently you tested the PSP version, and others tried it and it worked for them as well, but do you know why he might be experiencing this?
Spoiler

TUIPMU92_zps98dfcbb2.png

I'd be really great at procrastinating if I ever got around to it.

So basically, we're shooting glass into people? Cool.


#80 29 May 2012 - 04:54 AM

Ambient_Malice Offline
Regular Member
"Huzzah!"
Join Date: 07 Dec 2011
Location: LocationAustralia. In Bob Katter's secret techno-dungeon.
Posts: 206
Age: 22
 

It worked for me. Most likely, the fault lies with their hacked firmware.



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Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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