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King: Strife and Sacrifice (AKA King's Story)


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#21 31 August 2009 - 11:51 AM

DoubleThink Offline
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Soooooo.

Royal Spoilers
-I like the opening, and the interactivity in the first room. No easy switch for this pro-average player.
-The Mimiga in the yellow shirt has very small ears, and King's nose doesn't line up quite right.
-If you enter the room with Mahin in it and then exit, Gestation keeps playing. The Mimiga on Arthur's roof doesn't say anything, and HOLY CRAP IT'S LIKE ARMAGEDDON ALL OVER AGAIN.
...THE MOVIE.
-...Duuuuude, that stuff is dark D: You've already mentioned what needs fixing up in this area (saves etc.) so I won't go on about that again. EDIT: If there were yellow flowers here I missed them D: With them it shouldn't be so hard...
-Ahahaha that's terrible >_>; Behold my miniscule dps! ...And no exp either. Well, this should be fun, one way or another...
-It's actually possible to shoot twice in a row quickly sometimes. Huh... I guess ammo recharging is done at a set rate, rather than being based on how long after you start shooting. Interesting find!
-Oh hey giant exp crystal. So much for that... Actually I got hit, so I had to kill the bigbots with the Lv1 Bubbler. Fun times.
-I like the effect with the ruined houses you can check out. As an aside, the Map System is still there, if you didn't mean for it to be. Some mods have had it left in by mistake.

Soooooo.

That's all for now. Spriting is mostly good, especially the map and NPC ones. The writing is good too, and the level design is decent, if maybe a bit on the short side for an opening intro. As usual, sorry if I've repeated anything, I didn't read the thread in detail <_< Also as usual, I like the look of this, interested to see what King does now, etc. Maybe this will make Jacob get back to work on HIS King thingy :rolleyes:

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#22 01 September 2009 - 01:53 AM

Noxid Online
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UPDATE!!!

This one's for you, Lace. xp crystals are bouncy no more!

for full release notes, check first post :(

-I like the effect with the ruined houses you can check out. As an aside, the Map System is still there, if you didn't mean for it to be. Some mods have had it left in by mistake.


Yea, I did intend for it to be discoverable in the burnt-out shell of that one house. How else did it get there in CS? Obviously when King plays, he thinks he doesn't need a map. that's why it's been left there so long.

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#23 01 September 2009 - 11:37 AM

Lace Offline
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Awesome!
you're the best man at my imaginary wedding!
woo!
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#24 01 September 2009 - 02:11 PM

Cyowolf1122 Offline
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Wonderful, this is a great balance you've got going on Noxid.

I congratulate you on a job very well done!

Still, this thing's gonna creep the fuck outta me at this rate.

Spoiler


#25 02 September 2009 - 12:23 AM

Lace Offline
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okay, saving before the cutscene is a tad annoying if you die. and how do you end up all the way at the bottom, unless you bounce?

I'd suggest - remove save point (looks less tacky)
auto-save after cutscene.
spread the ladder of blocks one block frther apart, so you can fall down the middle, and get bumped backwards so you fall all the way down the hole, which would make more sense to me.

and lol, toroko.

I love this mod, can't wait till ya beef it up a bit more. (I fear the oh noez robots attacking music is a tad repetitive tho)

in case you didn't notice, that post above was SPOILERS.

thanks for making such a pzazzy mod.

(if you're noticing me not commenting on anything beyond robots. its cuz they're so fly-y into my facy. pain)

also, popping out of mahins hut, the door closes before you exit.
alslooso, nice use of an h trigger.
andandand, get rid of the manual and stuffs. peeps with slow comps (boots) would appreciate it.
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#26 02 September 2009 - 03:13 AM

Noxid Online
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okay, saving before the cutscene is a tad annoying if you die.

I'd suggest - remove save point (looks less tacky)
auto-save after cutscene.


There is a slight issue with that. Due to the manner in which I coded the events (and with this as my first page of code, it's convoluted to say the least) this would I believe end up with you loading the game to face a pristine Mimiga village with nothing to stop you from waltzing all the way to the top. You see, I have it so that the map does not actually change when you pass out; I just CMP and CNP a heckuvalot of stuff. This saves a smidgen of space, but means the events need to be run every time you enter the map post-cutscene. Skipflags are probably the best solution to this, if I spent the time to make em work :o

and how do you end up all the way at the bottom, unless you bounce?

spread the ladder of blocks one block frther apart, so you can fall down the middle, and get bumped backwards so you fall all the way down the hole, which would make more sense to me.


But, that would mean changing pixel's divine creation! BLASPHEMY!
(Really, I cannot allow this unless you have a good reason for the entire row of stone that supports half the room above it to shift right/left like three feet between KS and CS. Maintaining consistency with the original game is one of my top priorities.)
I'm just going to say "it is up to the player's imagination to determine how King reaches the bottom"

and lol, toroko.


I'm glad someone found that :D
I love working in those little "extras", I think that's what really makes the game special.

(I fear the oh noez robots attacking music is a tad repetitive tho)


That was my fear too. Short, grating and not very inspired. It can get better; It will get better. It has to do with the way I write music - the longer I take, the better it gets. The music I selected to include is a pretty good indicator of this.

Song 1 - RoBotZ! song: about two days
Song 2 - In the cave new song (also plays on my hidden map): about a month
Song 3 (if you got that far; it's in the ORGview otherwise) - about two months

It takes me a very long time to create something half decent you see. Luckily I work on about 3-4 songs at a time when I do feel like writing them, so it kinda balances out...

in case you didn't notice, that post above was SPOILERS.


What do you mean? Cyowolf's? This is just speculation. And it does have a spoiler tag, so I don't have any objection to it.

Final note: Tomorrow is the day I leave to go to university! Will this mean less time to write my mod? most likely. On top of that, I have a large selection of new content planned in the next release, so that will compound the delay.

(Really final note)
Is the pallet on this too light for the foreground? Part of me says it looks a little gross, part of me says that's what makes it special :p

Spoiler

kss-button.png azarashi-button.png mahinbuttongif2.gif balbal-button.png
Userbox-SC16B_Knuckles.png


#27 02 September 2009 - 11:51 AM

Lace Offline
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like the tileset, I was referring to my own post, not cyros
cheers.
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#28 02 September 2009 - 03:18 PM

Cyowolf1122 Offline
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You know, I liked the previous song you had that played after king got knocked out, it gave a great sense of urgency.

Basically, it said GETOUTOFTHERE!!!!!!!!!!!!

Was it the one played for ballos or undead core? I swear it's a boss song...

Eh, I'd have to see it in action, but, yeah, it's a nasty green, try more emerald, its a darker color.

#29 02 September 2009 - 06:17 PM

Lace Offline
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I loiked it.
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#30 05 September 2009 - 03:43 AM

doctorhj Offline
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Be prepared for a review that's gonna glow so bright it's going to make your eyes burn.

The perspective and plot on this mod is FRICKING AMAZING.
It's awesome to see the prequel to Cave Story, and this just hits the nail on the head. I just wish it was a bit longer, but oh well, you just started it. I am really anxious to see how this turns out, keep going, PLEASE.

Excuse my caps and my noob-talk, but i just need to rate it this way because it's so awesome.

The Mushots: King's eyes look a *bit* strange, but nothing big AT ALL and I got used to it after about five seconds.
Spoiler


The Blood: AWESOME. It really increases the intensity of the situation. If the mimigas were just lying everywhere, i would be just like, "meh", and get killed by carelessness.
When i saw the mimigas bleeding all over the place like a Silent Hill game, I was like, "HOLY CRAP."

The Plotline: Amazing. It's really hard to comprehend how
Spoiler
I JUST CAN'T WAIT for the next release. but i will. I will.

Weapons: Not much to say here.


Music/sound: Okay, nice use of the helicopter sound for the drill. It fits perfectly. For the "bloody town" music with the robots, it's okay, but i personally think Run or Opression would fit better, and if you can, "Break Down" when
Spoiler
and
Spoiler



Keep goin' it's awesome, and one last thought:

Holy crap. Holy God. with this plotline, i think this might be the baby(new) mod with the most potential for epicness in my entire life. If you could get internets, I would give you one. No, two.
Awesome graphics mods, right here. I make at least 1 per day, and i take requests.

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