And this will probably be the last one for a week or two. I've got another, more important project ATM, and this was mostly a quick diversion.
Free hacks!
Started by dooey100, Jul 09 2009 02:11 AM
102 replies to this topic
#11
09 July 2009 - 03:51 AM
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Been here way too long...
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Snake is up! Hopefully I can see a snake edit in the next demo of The Lost Mage and Pirate 
And this will probably be the last one for a week or two. I've got another, more important project ATM, and this was mostly a quick diversion.
And this will probably be the last one for a week or two. I've got another, more important project ATM, and this was mostly a quick diversion.
#12
09 July 2009 - 03:55 AM
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Hax on....Hax off....
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Well It's still not really working for me...The fireball I mean
I might play around with some of the other weapons as well.
I think I found a few things for the blade, like the sound it makes when it's spinning
I might play around with some of the other weapons as well.
I think I found a few things for the blade, like the sound it makes when it's spinning
#13
09 July 2009 - 11:46 AM
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very pretty.
nice work doozles.
nice work doozles.
#14
09 July 2009 - 03:52 PM
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WTFhappenedTOthef0rum5..?
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Zomg. You've just made me interested in assembleh haXxIn!
Shall try to implement some of these in my mod :3
Nice contribution btw ^^
Shall try to implement some of these in my mod :3
Nice contribution btw ^^
#15
30 August 2009 - 10:11 PM
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thread killer.
#16
30 August 2009 - 11:59 PM
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Been here way too long...
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thread killer.
Blarg.
Is anyone using this, or does anyone have plans to use this? Or is anyone trying to use this and it not working out? Cause if you are trying and failing, I can help you!
#17
31 August 2009 - 01:04 AM
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Been here way too long...
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Also, tidied up the first post a little, so it will hopefully be a little less intimidating. If you are using this and don't want to speak up for some reason, seeing people using this may motivate me to do more weapons, so say something for the good of mankind!
#18
31 August 2009 - 01:22 AM
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Lesbian Seagull
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I'm (slightly) using it.
that good of mankind enough fo you?
great resource tho.
that good of mankind enough fo you?
great resource tho.
#19
31 August 2009 - 01:34 AM
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Actually, I forgot about this ^.^; {I've subscribed to remember next time}Is anyone using this, or does anyone have plans to use this? Or is anyone trying to use this and it not working out? Cause if you are trying and failing, I can help you!
I have plans on using this after I finish the first part of another mod, things are just going slowly...
Though, remember the weapon I asked you about a few months ago? I still plan on making it, which means I'll most likely need your expertise
Thanks again for this.
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#20
31 August 2009 - 02:32 AM
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I know absolutely nothing about assembly, but these look pretty straightforward and with good directions. I will have to give it a try 
I have a question however; Is it possible to use assembly hacking to modify the characteristics of npc's as well? More specifically, I'm interested in whether or not you can remove the "bounce" from the XP triangles. Looking at what you have for the fireball, I figure it wouldn't be impossible, so long as you knew where the data was stored. My guess is that finding that would be the hard part...
I have a question however; Is it possible to use assembly hacking to modify the characteristics of npc's as well? More specifically, I'm interested in whether or not you can remove the "bounce" from the XP triangles. Looking at what you have for the fireball, I figure it wouldn't be impossible, so long as you knew where the data was stored. My guess is that finding that would be the hard part...
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