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Sue's Workshop - New version in Development!


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#41 06 June 2009 - 07:47 PM

CD Productions Offline
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Probably not, this SW will follow a totally new concept.

Instead of editing the .exe you will edit projects.
Then after you are done with work, you will click on "patch" and it will copy a original exe file and patch it.
So it can't really break anything.

Anyway, you will be able to import your mods though. But maybe it will be able to "open" and "edit" exe files also.



1) You will change the music after you patched the exe.
Though I will make a version that hopefully can import music itself, so you probably don't need resource hacker anymore.

2) I'm already planning to do that.

3) Yep, that will be avaible too.



I'm already planning this.

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So when will you release this version? I can't wait to get this version!

#42 06 June 2009 - 08:14 PM

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Since I know his "working style":
When it's done.

#43 06 June 2009 - 08:27 PM

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Yeah, I guess you're right...

#44 06 June 2009 - 11:08 PM

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Now all we do is wait, till 2012*shot*

#45 07 June 2009 - 03:56 AM

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Now all we do is wait, till 2012*shot*


Is that really going to take that long, or are you just kidding!? HUUUUH!?

#46 07 June 2009 - 07:20 AM

jcys810 Offline
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Dude, let him work at his own pace.

He's already doing us all a favour by putting in his time and effort into doing something for us, the least we can do is WAIT.

"When it's done", it's done.

New MSN: decayedcorpse810@hotmail.com
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Call me Impulse or Justin if you are lazy to remember my name


#47 07 June 2009 - 08:24 AM

Uncy Dave Offline
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Justin's right.

Anyway. There are already all the tools for modding but you just have to download them all. Not to take the wind out of your sails, S.P. cause I think it's great that you've taken the initiative to make this but the main thing this will provide is convenience in modding.

For all of you who are angry that it could take more than 3 years to make, just make do with the other tools you already have at your disposal. You'll get by fine

#48 07 June 2009 - 12:37 PM

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You're probably right, I may as well wait until the newest version comes out, because I'm lookin' forward to using this newest version of Sue's Workshop!

#49 07 June 2009 - 01:55 PM

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Well maybe what you could do is put all the ANP list at the side with the TSC commands. Maybe with some of these things you won't get as many over-answered questions.


That's a nice idea, I will see what I can do.

But, like most others would say, I think it would be good for a built in NPC editor for basic stuff such as HP, attack power, and speed.


It will have a NPC editor.

Well, great work with it so far! But I don't like the idea that there are "patches". That makes so no one can edit it. That makes people KEEP asking for the something to edit the mod, making the person who made it go crazy. Then people will want to use mods for an example to get how TRA or some command works, but can't. Well, it's all a matter of opinion, but in mine, I say no.


If people want it that other people can edit it, they can handle out the project files. And if they don't want it that other people can edit it, then it's just their right and you have to respect it. Plus I'm not making this a direct file editor, because you can screw up too much. Sorry mate, but this won't change.

Another idea. Maybe you could make scripting as easy as possible? Like say you wanted to make a heart capsule somewhere, then you could make the program make event #5000
since no place uses that. Then the program could add the code for the heart capsule. After that, it opens up a box and says "How much max health will it raise?". Then you would type it in, and the program would add ML+XXXX in event #5000 in the right place. That would mean that you just make a heart capsule, type in value, done! Makes a lot of stuff quicker. But it is already quick as it is, just an idea...


Uh, I might build in something like that.

So when will you release this version? I can't wait to get this version!


When it's done. But it's probably earlier done, than you might think. Because I have holidays soon and therefor I have much more time for it.

Now all we do is wait, till 2032*shot*


Fixed.

Dude, let him work at his own pace.

He's already doing us all a favour by putting in his time and effort into doing something for us, the least we can do is WAIT.

"When it's done", it's done.


Thanks Justin.

If you all want to speed me up though, just keep asking about it and make as much input as you can. (feedback can keep my motivation)

Anyway. There are already all the tools for modding but you just have to download them all. Not to take the wind out of your sails, S.P. cause I think it's great that you've taken the initiative to make this but the main thing this will provide is convenience in modding.


Are there modding tools for weapon hacking? :(
Are there modding tools for editing the title screen color/the title screen? :(
Are there modding tools for frame rects? :p

No? O'rly? What a shame :p

Feel free to write me an E-Mail, if you want something from me.


#50 07 June 2009 - 02:58 PM

Lace Offline
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actually, yes, yes, and yes. (assembly and hex, ya fool)
^^
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