In Sue's Workshop, you can set two spritesheets for a map. However, it seems very rarely can I actually get the second one to work properly (usually all entities try to use the first one). The only way I can get the second to work is if the first is much smaller, and the entity referencing the second sprite sheet is outside the bounds of the first.
Is there any way to force an entity to use a specific sprite sheet, through flags or tsc? It's making it rather difficult to have NPCs in the larger "field" maps because there seems to be nothing that will mix well with Guest. It feels a bit crude to have all NPCs hiding away in buildings and smaller rooms.
SW: Multiple sprite sets
Started by Shmitz, Apr 20 2006 12:48 PM
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#1
20 April 2006 - 12:48 PM
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#2
21 April 2006 - 09:21 PM
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Well, look at my new thread maybe no problems anymore with Spritesheets(Well some little too! ^^)
#3
21 April 2006 - 10:43 PM
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Yeah I saw in there that you could set which sheet an NPC uses. Should come in handy. Even if I don't edit the npc.tbl, just knowing which sheet its looking at could be very helpful.
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